然后我改了一下原游戏的内容~~~然后然后~~~就变成这个样了~~~~两边多出来了~~~
*start
[macro name=lform]
@macro name=sele
;选择
[rclick enabled=false]
[backlay]
[position layer=message3 left=180 top=300 width=41 height=39
marginl=5 margint=5 marginr=5 marginb=5 opacity=0 page=fore
visible=true frame="sele_01"]
[current layer=message3 page=fore][er][nowait]
[emb exp="mp.sele_01"][endnowait]
[position layer=message4 left=180 top=300 width=41 height=39
marginl=5 margint=5 marginr=5 marginb=5 opacity=0 page=fore
visible=true frame="sele_01"]
[current layer=message4 page=fore][er][nowait]
[emb exp="mp.sele_01"][endnowait]
[if exp="mp.sele3 != void"]
[position layer=message5 left=180 top=300 width=41 height=39
marginl=5 margint=5 marginr=5 marginb=5 opacity=0 page=fore
visible=true frame="sele_01"]
[current layer=message5 page=fore][er][nowait]
[emb exp="mp.sele_02"][endnowait]
[endif]
@move layer=message3 time=200 path="(173,246,255)"
@move layer=message4 time=200 path="(173,296,255)"
@move layer=message5 time=200 path="(173,346,255)" cond="mp.sele3
!= void"
[position layer=message6 left=0 top=0 width=41 height=600
marginl=0 margint=0 marginr=0 marginb=0 opacity=0 page=fore
visible=true]
[current layer=message6 page=fore]
[locate x=25 y=246]
@button normal="sele_01" over="sele_02" target=%sel1 clickse="l3"
enterse="l4" recthit=true
[locate x=25 y=296]
@button normal="sele_01" over="sele_02" target=%sel2 clickse="l3"
enterse="l4" recthit=true
[locate x=25 y=346]
@button normal="sele_01" over="sele_02" target=%sel3 clickse="l3"
enterse="l4" recthit=true cond="mp.sele3 != void"
[s]
@endmacro
@macro name=dsele
[current layer=message6 page=fore][er]
@move layer=message3 time=200 path="(173,600,255)"
@move layer=message4 time=200 path="(173,600,255)"
@move layer=message5 time=200 path="(173,600,255)" cond="mp.sele3
!= void"
[wm]
[backlay]
[rclick call=true target=*sys_0 storage=trac.ks enabled=true]
[store enabled=true]
[current layer=message0 page=fore]
[er]
@endmacro
[return]
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